More Current Progress


Good news!

0. I've learned the "FLINCH" mechanic!

When they are shot, instead of barreling through you, their approach is impeded.

More large-leap improvements to look for in the next update:

  1. Floating ammo in the game scene has been removed. Ammo has been optimized into a 2 number display instead of 3.
    Rather than: currentAmmo/fullClip/fullSum
    It is now: currentAmmo/fullSum
  2. These guys seen below are going to be a part of a room puzzle...

3. This scene:

I'm still putting it together. I wish I could speed up my production a lot faster, but it is coming together. If I can't get this update ready by the end of August, I hope to have it soon after at least.

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