Now, What's Going On With This Project?



(These updates and patches are not live yet.)

-I've changed the silly procedural halls and room generation in the levels. The rooms are much easier to polish without the awkward identical rooms situation. It's still in the game, but only in a small section.

-The bioSword can no longer be spam clicked. It's just too much power.

-The game's economy has been tweaked to make it much harder to buy ammo and medical items. Just like real life inflation!

-Jumpscare aliens! They climb on your face (without unfairly damaging you). Then, they spawn at your feel where they can fairly damage you.

-No more forced pixel, low-poly throw-back wanna be graphics.


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