Latest Work Done...


Work done on the project in the past week:

  • Added Lazer Halo Object to Hitpoint to emphasize pointer location.
  • Changed Shotgun FireSFX & Shotgun ReloadSFX
  • Changed title menu buttons texture and sfx to give an elevator button feel to it.
  • Created Boss_4 Level
  • Made Kirus walk toward you.
  • Created Screen Flash (KirusHeadAttack.cs) Functionality.
  • Created giant angry logo monster in the scene.

  • COMPLETELY OVERHAULED THE FIRSTPERSON CONTROLLER! The controls were clunky due to the chronic RigidbodyController problem that plagued it since the beginning of development. We don't need that much physics for a firstperson game like this. The game feels waayyyy better!
  • Had to add functionality to the new fpcontroller to make the player sink and swim in the water.
  • Added code to prevent too many enemy spawns in boss levels.

All of these changes and fixes are not yet available in the current early access version. I hope to have a new big update asap.


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