Inspectable Objects, Pillars and Dev Vlog



2 Very Important Features of the game have been re-coded recently to make the survivor NPCs spawn and generate their dialog objects RATHER THAN having several aiCharacters left inactive in the scene. This does take up memory in the game, so this new setup will give the game better performance.

Even better than that, the way that the code is set up allows for way faster production of content. Just add a couple of scripts, customize it if needed and the you have something to 'inspect'!

...

Pillars are now randomly spawned in halls.


Dev Log:

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