Devy_Log VIDEO, Alien Life Lab Demo 0.50.3 Post Mortem and Current Status


I'm proud of this latest demo. (It's been about a month since its release.) It gives me a milestone to step back and reassess what I'm going to do from here with this project.

Recently, I've been looking at some other fps roguelikes on the market to get an idea of what I can do to make ALL completely different to the other games on the market.

Golden Light:

Space Beast Terrror Fright:https://store.steampowered.com/app/357330/Space_Beast_Terror_Fright/?curator_cla...

Heavy Bullets

I really like the idea of playing a firstperson roguelike adventure. These roguelikes already exist and SpaceBeastTerrorFright is very, very close to the same concept as ALL.

By the way, I am going to start releasing more YouTube Devlogs! They're going to be one take, raw content just because I don't have the best equipment or the time to do a lot of fancy edits for now. I need to put any spare time I have into game dev, so I don't want to put too much on my plate.

Here's the first dev log! Don't forget to subscribe and like the video.



The question is:

What can be done to change an already SciFi heavy fps into something new?

If I answer this with a simple and fun answer, then I will have a unique game design that people may really want to play.


Now, as for people not wanting to play something for a long time. What makes a game so special that people come back to it to play it again?

Even Shovel Knight was just un-replay-able (to me) after beating it once. So, to me games are already like one-offs. It's just when you add multiplayer to the mix that the game has replayability.

So,  for now, I will just polish up some of the issues that I know about, and think on what can be done to make ALL into something special and different from the other scifi fps roguelikes.

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