Board Requirements Progress 8-31-2021-9/4/2021
Elevators:
- Need one of the elevator prefabs to be positioned properly.
- Gate & Switch Tech needs to be built in front of the elevator prefabs.
Halls:
- All of the halls are set up to work for each level. As for polish, they could use improvements still on Levels 3 and 4. Level 3 isn't matching up well with the floor & Level 4 needs the halls to be completely sized and saved into the prefabs.
Rooms:
As of right now, all of the rooms need polish. The only rooms that have prefabs are: the offices, the storage rooms, labs, machine rooms, and a classroom.
- Each level needs its own rooms so the game doesn't get monotonous. This should be one of the funnest parts of development.
NPCs:
I might have enough NPCs already to finish the game. I only need 8 and I have 3 set up in the levels so far.
- Once the remaining 5 npcs are set up with their dialog I can just add them to all of the levels. (It may help to add a function to destroy all of the excess NPCs and their conversations after selecting, positioning and spawning the NPC for each level.
Monsters:
I have a good number of monster prefabs for each of the levels. I would still like to add more.
- For Levels 3 & 4, acquire new models, animations and sounds. Create their prefabs. Add them to their respective spawners.
Switch & Gate:
- This will go with the elevators portion. Once the gates spawn with the EXIT elevator, a function will search through the available switch points to randomly place the gate switch.
- Make a new and improved gate switch.
Weapons:
There will only be 3 main weapons in the game. All are finished!
- Tranq Pistol
- Tranq Shotgun
- Tranq Sword (This past week!) Got this bad boy mesh off of the asset store. The creator of this sword is awesome! Love the steam punk, scifi style.
Items:
The only items that will carry through to the final version are: healthKits, pistolAmmo, shotgunAmmo, and tags.
I realized this week that the items have always been a design hang-up for this project. Even after creating an inventory system from scratch, I wasn't sure what items I could add.
There will still be items to lift curses (neurological disturbances) or cure poison. These items just won't be inventory items anymore. (As proud as I am of that inventory system, it'll just cause too much scope creep.)
But what other items do I need? I can't think of anything else that would be necessary to the core of the game.
I'll just add a list of items and add any possibilities.
- Health Kits
- Pistol Ammo
- Shotgun Ammo
- Tags
- Bait?
- Bullet Proof Vest: Blocks drone bullets?
- Grenades?
I've been contemplating adding more lore pieces. Notes? Posters? We'll see.
...
Of course, all of this will take time, but there's no way around that regardless of what I do. So, as always, steady as she goes.
Get Alien Life Lab
Alien Life Lab
Become an Alien Wildlife Control Specialist in this Horromedy Adventure!
Status | Released |
Author | Devy_Games |
Genre | Adventure, Shooter |
Tags | 3D, Aliens, Exploration, First-Person, FPS, Horror, Liminal space, Singleplayer |
Languages | English |
More posts
- Original (Non-Pixelated) Build Reuploaded80 days ago
- New Pixel Aesthetic UpdateMar 08, 2024
- New Trailer Video!Feb 11, 2024
- Major Update 2.0.47 || New Sci-Fi PlotJan 25, 2024
- The Rebranding and Winter Sale ofDec 21, 2023
- New Inventory and Color Changing Functionality || v1.1.46Dec 02, 2023
- Development Walk-Through || Level _1 || Nov 2023Nov 10, 2023
- ALL Gameplay RemixOct 26, 2023
- Small Crucial Patch 1.1.45Oct 08, 2023
- Latest Changes in Update (v1.1.44)Oct 01, 2023
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