The Crafting of the Crafting of the Crafting of the Crafting



Success!

Finally!

The crafting system now crafts items using scriptable objects in Unity. This allows me to make several items in the inventory system in a quicker fashion.

I'll still need to get the matching 3d models, make the icons and code the individual uses for each item. It may seem like a lot, but at this point I welcome the more fun creative portion of this project compared to the high focus on code I've had lately.

The project kind of makes itself at these points sometimes too. I think some games are even centered solely around combining items together right?


Feels more like a downhill workload making just the items and their recipes.
  • The items cannot be combined with the same item.
  • Buttons are conveniently selected once the new item is crafted.
  • The crafting system smoothly backs out and clears in all inventory interactions.
  • Ingredients are removed correctly.
Trust me. This inventory system had so many small user experience breaking bugs that I patched everything that was remotely annoying to make it fool proof.

Note: These items and icons are only stand ins...

Wishlist on Steam to be informed when the game is released: https://store.steampowered.com/app/680240/Alien_Life_Lab/


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