3.1 Postmortem


Time to look back on what's been made so far and reflect.

With the release of 3.1, the actual concept for the game has been shaped really well.

It started out as a shooter where every threat will wake up after being shot and continue to stalk the player. After some plays and feedback, most users were expected to actually "wrangle" the aliens. (this was in version 2.2)

So in v3.0 a 'tag and bag' mechanic was added to find tags and send the aliens back to their cages. This added a real 'victorious' feeling with every capture.

The Problem

THE ALIENS WEREN'T THREATENING ANYMORE! Once removed, the player is safe from them.

The Fix

Add in another threat that you can't remove. 

The Alien Life Lab Inc. Bots have become the actual threat since they can't be removed. Electric Tranq Darts only temporarily stun them.

I'm going to do so much more with this concept in development from here.

Conclusion

I made a FPS. It's very difficult to make a FPS that's unique and can compete with all of the mainstream competitive shooters out there,

BUT this isn't supposed to be a competitive shooter. It's a Firstperson game with a gun in it. It's more about story and exploration in the long run. Once it's all said and done, I want it too feel like a satisfying adventure through a dark place in space.

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