Post Mortem


I revisited this game recently to remember where it was left off.

I see what everyone means by the controls are floaty. I've learned a lot since I last worked on this project.

Maybe once I've finished my current project and I'm in "project limbo" I will make a quick update to the gravity and player controls. 

I'm still proud of the environments and content in this game.

It could be a larger scaled game that plays like a first person tower climber.

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